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Bloodborne fans may not be happy to hear that a remake was reportedly rejected, but that doesn't mean it's completely off the table. Bluepoint Games, Sony's closed-down studio behind many PlayStation remakes, pitched remaking the classic Gothic horror RPG in early 2025, but was blocked by the game's developer, FromSoftware, according to a Bloomberg report.

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This fragmentation hurts portability. Code that performs well on one runtime may behave differently (or poorly) on another, even though it's using "standard" APIs. The complexity burden on runtime implementers is substantial, and the subtle behavioral differences create friction for developers trying to write cross-runtime code, particularly those maintaining frameworks that must be able to run efficiently across many runtime environments.